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All russian faction commander abilities company of heroes 2
All russian faction commander abilities company of heroes 2










all russian faction commander abilities company of heroes 2

To make matters even worse, its performance is not actually that great. The fact it comes very late in the game and costs a ton of fuel doesn't help either. As a heavy tank, it is always a primary target for focused fire from everywhere and doesn't stay alive long. It has tons of health, but not a lot of armor, meaning everything will penetrate it and you'll need to repair it often. I was trying to love it for a long time, but it's too hard to get any value out of it. Can also switch to 45mm gun to punish a lot of targets, including PzIVs!ģ) Fire bombing is very good at area denial which is generally useful throughout the game and may be vital late game, when every second of point control matters.Ĥ) IS-2 is a weird unit. And pretty durable vehicle on top of that. Also, buildings, emplacements and what not.

all russian faction commander abilities company of heroes 2

They are unmatched in point blank combat, they're great at flanking, they're armored, they'll carry you if you know how to use them.Ģ) KV-8 is a very effective AI option for when you struggle to beat them with infantry of your own. Hence you need an elite doctrinal inf, and shock troops are the best there. Coordinate with your teammates, place mines, whatever.įor commanders, ever since the game launched and indeed for a good while after that I'd swear by Shock Rifle:ġ) Soviets don't have any good non-doctrinal inf, conscripts are only good as meatshield, penals are only viable until grens get their mg42s or obers appear, afterwards they're only good as an AT squad. So you really need to rely on combined arms a lot to survive through late game. Your AT guns are worse than german Pak40s either because Soviets was never designed as a defense faction. SU85 struggles at penetration from the front and lacks the mobility to outflank anything - so is only good at ambushes. T34-85 is doctrine locked and even then loses to a Panther 1v1 unless you have numbers on your side and penals support. That's because your T34-76 is a joke and only good against inf (which is absolutely non-issue as Soviets to begin with). Late game you'll always struggle dealing with Panthers and german heavies. Soviets really don't scale that well into late game. Don't listen to 1v1 elitist above, 4v4 team games are where all the fun and memes at.












All russian faction commander abilities company of heroes 2